2025

PBR Relighting & LoD for 3DGS Assets

Thesis Project

Developed algorithms and an interactive engine plugin to address core limitations of 3DGS assets lacking Physically-Based Rendering (PBR) properties, relighting capabilities, and LoD strategies. Implemented an inverse rendering algorithm to decouple 3DGS assets into materials and lighting components.

3DGS PBR Unity Inverse Rendering
RL-based Adaptive Sketch Generation

Developed an RL agent (Clipasso-RL) to autonomously generate concise, human-style sketches by learning an adaptive stopping policy. Designed an MDP framework with CLIP embeddings and a hybrid action space.

Reinforcement Learning CLIP Computer Vision
Paintopia: Multi-Agent Drawing System

Developed a multi-agent system for children's creative drawing with an interactive agent, VLM agent, and generative agents. Integrated ComfyUI workflows with Flux-Kontext and LoRA models.

Multi-Agent iOS ComfyUI Swift

2024

Fiber-level Procedural Modeling of Fabrics

Undergraduate Thesis

Proposed a fiber-level modeling and real-time rendering method for fabrics. Designed a core-fiber and LoD strategy, and a physically-based fiber scattering BSDF.

Computer Graphics Procedural Modeling Rendering

2023

Quantitative Options Trading

Provincial-Level Innovation Project

Developed an ML-based strategy for quantitative trading of SSE 50ETF options using LSTM, XGBoost, and CNN-based time-series encoding.

Machine Learning Quantitative Finance Time Series